Shooting Hosts will increase the damage multiplier even if their skull is lowered down.Because blue fires do not deteriorate when shot at with tears, maximum damage can always be achieved as long as the fire is not destroyed by an explosion.This can be used to preemptively increase damage before entering a new room. Shooting Fire Places, Poop, Wall Huggers, and Stone Grimaces will count towards the multiplier. The effect is triggered by many entities aside from enemies. ![]() As the multiplier increases, Isaac's tears glow red and increase in size.The chance is 20% for the first miss, 33% for the second miss, and 50% for the third miss and beyond.If a tear misses and hits nothing (wall/floor), there is a chance for the multiplier to be reset back to 1.The multiplier increases by 0.25x for each hit, going up to a maximum of 2x after 4 successive hits.Isaac's damage increases for each successive tear hit on enemies.
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